918 reviews analysed
1. Shifu Plugo Count – Math Game with Stories & Puzzles – Ages 5-10 – STEM Toy | Augmented Reality Based Cool Math Games for Boys & Girls (App Based)
Feature
- ► PLUGO COUNT (Part of Shifu plugo) is an AR-powered STEM gaming kit. It turns your device into a hands-on learning system and takes your kids through a series of story-based challenges that need to be solved with a combination of numbers and arithmetic operators. Plugo Count is suitable for kids 5 to 10 years of age.
- ► IN THE BOX – Plugo Count comes with 1 foldable gamepad, 1 Count Spike, 4 arithmetic operators (+ – x/), and 2 sets of digits 0-9. No Bluetooth and no electronics. The gamepad and Count Spike connect through embedded magnets. A help guide with step-by-step instructions is also included.
- ► PLUGO APP – download the free Plugo app and play 5 STEM games with 250+ progressive levels. Select your child’s grade to adjust the difficulty of the games. Kids indulge in various story-based math activities solving word problems, timed trials, and arithmetic questions.
- ► Spark STEM skills – Plugo Count triggers auditory, visual, and tactile senses in kids and Spurs their comprehension abilities, critical thinking, logical reasoning, and mathematical intelligence. It is the perfect gift for kids who love numbers!
- ► Device compatibility | iOS – iPad 3 and above, iPad mini 2 and above, iPad Air 1 and above, iPad Pro 9. 7 & 10. 5 inch, iPhone 6 & above | Android – Samsung tablets & smartphones, 2015 or newer with more than 2GB RAM | devices – Kindle Fire 7 – 2019, fire 8 – 2018 & newer (fire 10 not supported).
2. Thames & Kosmos Kids First Coding & Robotics | No App Needed | Grades K-2 | Intro to Sequences, Loops, Functions, Conditions, Events, Algorithms, Variables | Parents’ Choice Gold Award Winner
Feature
- Early STEM learning: an introduction to the fundamentals of coding and robotics for grades K-2.
- Unplugged: no software, apps, or smart devices required!
- Clear explanations: the 64-page, full-color experiment manual guides kids through the Coding lessons and model building exercises.
- Story-based: six different storylines are included, Each with a Series of model-building and coding lessons, like a mouse moving through a maze to find cheese or a soccer player moving a ball into the goal!
- Correlated curriculum: The 30 coding lessons are aligned with the teaching standards developed by the computer science teachers association (crystal), The international Society for technology Education (ISTE), and code.Org
- A parents’ Choice Gold award winner
Description
Meet Sammy. This cute little Peanut butter and jelly sandwich is actually a robot that teaches coding principles and skills to children in grades K-2. You don’t need a tablet, smartphone, or computer to program this robot; programs are created by simply laying down a sequence of physical code cards. As the robot drives over the code cards, an oxide optical Scanner on the bottom of the robot reads the code cards one by one and loads The program. Next, place the robot on a grid made of map cards, and the robot runs the program. You can program the robot to move in different directions, activate its output gear, light up its LED, play sounds, and respond to different function cards. The integrated output gear makes it possible to build simple robotic creations with arms or other moving parts that respond according to the program’s instructions. This robot kit also teaches physical engineering and problem solving skills through a series of building and coding lessons. The 30 lessons are aligned with standards for computer science Education developed by the computer science teachers association (crystal) and the International society for technology (site) education, as well as courses from code.Org. The lessons progress in complexity through the illustrated manual, allowing the kit to be appropriate for a child as young as four years with help from an adult and as old as eight years. The lessons cover These six key areas in coding: sequencing, loops, events, conditions, functions, and variables. In addition to Sammy, there are five other stories, Each with a Series of model-building and coding challenges and lessons related to it: a mouse moves through a maze to find cheese; a Penguin wanders around a zoo; a soccer player moves a ball into the goal; a fire truck puts out a fire; and a factory robot performs tasks in a factory scene. A full-color illustrated manual guides users through the Coding lessons and the assembly of the different models.
3. Osmo Genius Kit for iPad
Feature
- Five award-winning games that transform your iPad into a hands-on learning tool
- Turns core subjects, like math (numbers) and spelling (words), into fearless fun
- Encourages visual thinking (Tangram), problem solving (Newton), and creative drawing skills (masterpiece)
- Designed to adjust to kids aged 5-12 skill level. Toy-of-the-year-2015|time-best-inventions-of-2014
- Genius kit comes with the Osmo iPad base (stand & reflector), game playing pieces (including upper and lower case words tiles) and stackable storage containers. Requires iPad to play.
- Important: an iPad (iPad not included) is required to play. Compatible with iPad 2-6, iPad mini 1-4, iPad air 1-2, iPad pro 9.7 & 10.5 inch.
- Playing Tangram is a great way to exercise spatial and visual problem-solving skills. Start thinking with shapes!
4. Makeblock mBot Ranger Transformable STEM Educational Robot Kit,a three-in-one educational robot kit for both learning programming and having fun
Feature
- Make block proudly presents our innovative mbot Ranger robot kit. The mbot Ranger robot packs a lot of fun into a small package. The mbot Ranger robot is a mechanical Wonder that challenges young programmers with innovative ways to explore the science of robotics.
- Build in as little as 45 minutes and is compatible with major building blocks. This product is not affiliated with or endorsed by LEGO. Lego is a trademark of the LEGO group of companies.
- Follow the easy to read guide provided or design your own unique robot. Your child’s imagination is the limit. Create, enhance and explore designer options to create new variations of the mbot Ranger. Pa and personalize mbot Ranger with special add-on packs. With a few basic skills, your child can rapidly bring their creativity to life. It’s easy to code the mbot Ranger from your smartphone with the Make block blocks app (iOS/Android). advanced coding software is also available (windows/macOS/Linux/chrome OS) and is one of make block’s most popular entry-level coding programs.
- Suitable for ages 10+.
- Requirements: 6 AA batteries. Batteries are not included.
Description
Make block mbot Ranger: 3 in 1 robot kit.
5. LEGO MINDSTORMS EV3 31313 Robot Kit with Remote Control for Kids, Educational STEM Toy for Programming and Learning How to Code (601 pieces)
Feature
- Builders of all ages will love building and coding their fully-functional robot to walk, talk, and even play games or complete tasks! This educational STEM robot toy makes engineering fun for everyone who builds it.
- LEGO MINDSTORMS EV3 is built with 601 pieces and includes the intelligent EV3 Brick, 3 servo motors, plus color, touch and IR sensors. Connect with your smart device and download the free EV3 programmer app to control the robot!
- LEGO MINDSTORMS EV3 comes with instructions for 17 different robotic designs, each with its own unique features. Builders can program their STEM robots to talk, walk, grab, shoot targets and more! Kids will love this creative and educational toy!
- LEGO MINDSTORMS building toys are compatible with all LEGO construction sets for creative building.The perfect tech toy if you want to build your own robot and explore endless learning activities
- The main robot, SPIK3R, is over 16″ high, 14″ long and 15″ wide.
Conclusion
By our suggestions above, we hope that you can found Dash Robot Curriculum for you.Please don’t forget to share your experience by comment in this post. Thank you!